
Corsairs
Top-down naval combat in a generated archipelago.
You start in a schooner with one gun per side. Forts shoot first and shoot
further — knock their guns out and the fort is yours: repaired walls, a
shipyard, and guns that fire on pirates for you from then on.
Sinking a ship is the easy way, and the poor one. Cripple her, come
alongside, and the boarding odds are on screen — win and she changes
colours and sails home in your wake.
- Four kinds of shot: round for the hull, chain for the canvas, grape for
the crew, fire to set a blaze
- Ten forts to take, each one a shipyard
- Neutral traders running routes between the forts — the first shot is
always yours to fire
- A chart that opens as you sail: you only see what your ships and your
forts can see
- Three save slots, twelve achievements
- Português, English, Español, Deutsch
Controls: A/D rudder, W/S sails, Q/E broadsides, 1-4 to switch shot.
Art by Kenney (kenney.nl), CC0.
Generative AI disclosure: the game's source code was written with an AI
coding assistant. All art is by Kenney (kenney.nl, CC0), drawn by a human
— no image, audio or text was produced by generative AI. The cover is a
screenshot of the game with the title composited by a script.
| Updated | 3 days ago |
| Published | 7 days ago |
| Status | Released |
| Platforms | HTML5, Windows |
| Release date | 3 days ago |
| Author | Shoshou |
| Genre | Action |
| Made with | Phaser |
| Tags | 2D, Exploration, naval, Pirates, Procedural Generation, Sailing, Singleplayer, Top-Down |
| Average session | About an hour |
| Languages | German, English, Spanish; Castilian, Portuguese (Brazil) |
| Inputs | Keyboard, Mouse |
| AI Disclosure | AI Assisted, Code, Text |
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