Top-down naval combat in a generated archipelago.

You start in a schooner with one gun per side. Forts shoot first and shoot

further — knock their guns out and the fort is yours: repaired walls, a

shipyard, and guns that fire on pirates for you from then on.

Sinking a ship is the easy way, and the poor one. Cripple her, come

alongside, and the boarding odds are on screen — win and she changes

colours and sails home in your wake.

- Four kinds of shot: round for the hull, chain for the canvas, grape for

  the crew, fire to set a blaze

- Ten forts to take, each one a shipyard

- Neutral traders running routes between the forts — the first shot is

  always yours to fire

- A chart that opens as you sail: you only see what your ships and your

  forts can see

- Three save slots, twelve achievements

- Português, English, Español, Deutsch

Controls: A/D rudder, W/S sails, Q/E broadsides, 1-4 to switch shot.

Art by Kenney (kenney.nl), CC0.

Generative AI disclosure: the game's source code was written with an AI

coding assistant. All art is by Kenney (kenney.nl, CC0), drawn by a human

— no image, audio or text was produced by generative AI. The cover is a

screenshot of the game with the title composited by a script.


Updated 3 days ago
Published 7 days ago
StatusReleased
PlatformsHTML5, Windows
Release date 3 days ago
AuthorShoshou
GenreAction
Made withPhaser
Tags2D, Exploration, naval, Pirates, Procedural Generation, Sailing, Singleplayer, Top-Down
Average sessionAbout an hour
LanguagesGerman, English, Spanish; Castilian, Portuguese (Brazil)
InputsKeyboard, Mouse
AI DisclosureAI Assisted, Code, Text

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